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Hardcore Rules

Official Gumdum Hardcore rules covering death, resets, conduct, and fair play.

Last updated Aug 9, 2026 by Repository Import

๐Ÿ’€ Gumdum Hardcore Rules

Hardcore is a high-stakes seasonal survival world. Death matters, teamwork matters, and every decision has a little extra gravel under it.

Core Rules

  • One life per season unless staff announces otherwise.
  • Death moves the player out of normal survival play for that rotation.
  • Do not use exploits, duplication glitches, hacked clients, or unauthorized tools.
  • Do not grief, steal, trap, or sabotage other players.
  • PvP is disabled and may not be bypassed with environmental hazards.
  • Respect staff decisions and report problems with evidence.

Death and Spectator Play

After death, a player may be moved to spectator mode or otherwise removed from active survival participation. Dead players must not transport items, reveal hidden information unfairly, or influence the world in ways unavailable to surviving players.

Team Play

Players may cooperate, share bases, trade, and rescue one another. Agreements between players should be clear, especially for shared storage, farms, and major builds.

Seasonal End and Rebirth

Hardcore still follows its normal Chronicle and monthly rhythm. It can also become eligible for an early rebirth after five full continuous real-world days (120 hours) without qualifying activity from a living player. A living player's activity resets that clock, while a player who is already dead, fallen, or spectating may log in without resetting it. A currently connected living player always blocks rebirth.

Read Hardcore Resets & Rebirth for the player-friendly details and the safeguards that must pass before any new Hardcore world is ready.

Sleep

Hardcore uses one-player sleep. See Realm Sleep Rules.