Hearthmere build guide
Fountain and the lake end
Fourteen steps, one page each. You start with the fountain in the middle of town, then build outward to the square and up the road to the lake. Every page has a picture of just that step, the blocks to bring, and the exact coordinates.
What you'll have at the end
The finished fountain, the paved town square around it, the Entrance Avenue running north to the lake, North Street across it, 24 lamp posts, and corner stakes marking where the lodges, barn, gardens and the four nearest house plots will go.
How to read the coordinates. Positions are world (X, Z). G is the ground layer you read as Y 64. G+1 is the first block you place on top of the ground, G+2 the one above that, and so on. Paving replaces the ground block itself: dig out the grass and put the paving block in that same spot so it sits flush.
The lake end when it's done
- Stone Bricks
- Cobblestone
- Dirt Path
- Chiseled Stone Bricks
- Water
- Lamp post
- Corner stake
- Future building or plot
- Center block
The steps
Get ready
The fountain, layer by layer
- Fountain floor (ground layer)
- Fountain basin (G+1)
- Fountain pillar and lanterns (G+2)
- Fountain cap (G+3)
- Fountain spout (G+4)
The square and the road to the lake
Everything to bring
Totals for all fourteen steps. Every block is vanilla Bedrock and craftable in survival.
| Block | Count | Used for |
|---|---|---|
| Stone Bricks | 177 | Fountain floor 24, fountain basin 17, square ring 64, square fill 72 |
| Cobblestone | 270 | Square fill 128, avenue edges 82, lamp posts 24, corner stakes 36 |
| Dirt Path | 279 | Avenue 123, North Street 156. Use a shovel on grass; nothing to carry |
| Chiseled Stone Bricks | 2 | Center block and the fountain cap |
| Stone Brick Wall | 1 | Fountain pillar |
| Spruce Fence | 24 | Lamp posts |
| Lantern | 28 | 24 lamp posts, 4 on the fountain |
| Torch | 36 | Corner stakes |
| Water source | 9 | Fountain basin 8, spout 1. A bucket from the lake |
Coming later
The Community Hall end of town, south of the square, waits until the forest there is cleared: the Hall Approach, South Street, the lodge forecourts and the Hall itself.